Posts

Games Development / Final Game & ePortfolio

Image
22nd September 2025 - 17th January 2026 (Week 1 - 17) Natalie Chu Jing Xuan (0354589) Chan Xiang Lam (0358400) Sin Jun Ming (0364638) Games Development, Bachelor of Design (Honours) in Creative Media Table of Contents Module Information Booklet (MIB) Final Game: Letters from Yesterday Game Overview Game Prototype Static Key Visuals Final Presentation Reflection Module Information Booklet (MIB) Fig.1 Module Information Booklet (MIB) Final Game: Letters from Yesterday Group Members: 1. Natalie Chu Jing Xuan (0354589) 2. Chan Xiang Lam (0358400) 3. Sin Jun Ming (0364638) Game Overview Letters From Yesterday is a narrative-driven exploration game that focuses on memory, time, and emotional connection. The player takes on the role of Rowan, a young man who gains the ability to shift between the past and present within th...

Games Development / W2: Individual Asset Creation

Image
2nd October 2025 - 9th October 2025 (Week 2 - 3) Natalie Chu Jing Xuan, 0354589 Games Development, Bachelor of Design (Honours) in Creative Media Table of Contents Module Information Booklet (MIB) W2: Individual Asset Creation About the Game Asset Ideation Modeling Process Final Outcome Module Information Booklet (MIB) Fig.1 Module Information Booklet (MIB) W2: Individual Asset Creation Instructions ​Based on your game idea, make some of your 3D game assets (model at least​ your main game character and an environment object). Then import this into​ ​Godot. Some lucky (hopefully you’ll just feel lucky by now) students will be​ ​selected to do a 10-minute sharing of their asset creation experience in W3. The​ asset may not end up in your Final Project, but will still contribute to your​ ​Continuous Assessment grade. Hence document the process in your blog.​ ​Submit the link to your blog post by 1...

Games Development / W1: Individual Game Ideation

Image
22nd September 2025 - 2nd October 2025 (Week 1 - 2) Natalie Chu Jing Xuan, 0354589 Games Development, Bachelor of Design (Honours) in Creative Media Table of Contents Module Information Booklet (MIB) W1: Individual Game Ideation Brainstorming & Inspirations Game Concept Art Style & Moodboard Unique Selling Points Canva Slide Feedbacks Reflection Module Information Booklet (MIB) Fig.1 Module Information Booklet (MIB) W1: Individual Game Ideation Instructions Individually come out with a game idea (or many ideas, remember the limitations), and make your first game pitch. Some lucky (or unlucky) students will be selected to do a 10-minute presentation of their game idea(s) next week in W2. No specific format for now (we’ll do Game Design Document in later class), so try to find the most creative and effective way to convey your game ideas. This may not end up being your Final Project, but will still contribute ...

Minor Project

21st April 2025 - 1st August 2025 (Week 1 - Week 15) Natalie Chu Jing Xuan, 0354589 Minor Project, Bachelor of Design (Honours) in Creative Media Table of Contents Module Information Booklet (MIB) Reflection Module Information Booklet (MIB) Fig.1 Module Information Booklet (MIB) Final Reflection *No pictures or works are displayed because this project is covered by an NDA. The project will only be explained through the process and workflow behind it. This minor project has been one of the most challenging and rewarding experiences I've had. As the design team, our objective was to reinterpret the technical prototype from the engineering team into a format that was both visually appealing and accessible to a general audience. Our team itself also consisted of members from different specializations, so learning how to collaborate across disciplines was a big part of the process. We started by refining our user personas to better align with the product’s goals. One of the key decision...

Application Design I/ Project 4: Hi-fi App Design Prototype

Image
23rd July 2025 - 6th August 2025 (Week 14 - Week 16) Natalie Chu Jing Xuan, 0354589 Application Design I, Bachelor of Design (Honours) in Creative Media Project 4: Hi-fi App Design Prototype Table of Contents Module Information Booklet (MIB) Project 4: Hi-fi App Design Prototype UI Kit Completed Hi-fi App Design Prototype Gamification Method Monetization Method Usability Testings Final Outcome Reflection Module Information Booklet (MIB) Fig.1 Module Information Booklet (MIB) Project 4: Hi-fi App Design Prototype Instruction: Students will synthesize the knowledge gained in task 1, 2 and 3 for application in task 4. Students will create integrate visual asset and refine the prototype into a complete working and functional product experience for a selected task. ...